Has there ever been a movie franchise as user-friendly as the “Saw” films? “Saw VI,” the latest installment, may have a new director (Kevin Greutert), but the writers Marcus Dunstan and Patrick Melton, collaborating on their third consecutive “Saw,” make sure that it’s as customer-service-oriented as ever.
Somewhere within the Saw universe’s ridiculously convoluted back story is a film showing how the dying “Jigsaw Killer” John Kramer (Tobin Bell) won the lottery, set up corporate offices, and hired legions of worker elves to build a “torture district” the size of Disneyland. It would be a helluva lot more entertaining than watching his uber-secret second protégé (Mandylor, Mandylor, Costas Mandylor) tiptoe around the events of the previous films, which was all that the abysmal Saw V really had to offer…read more [DreadCentral]
I really don’t want to talk about the plot, because if you’ve seen a few of these films, then the point of how to have fun with them is the twists and turns of the stories. Saw VI is a very satisfying sequel for a handful of reasons. One of the complaints of the last few sequels, were people felt each entry was incomplete because the film’s would leave plot points left unanswered. Marcus Dunstan and Patrick Melton make Saw VI into a caper for the previous films, finally answering some long wondered questions, while juggling an interesting solo story. We get questions answered, which should please the long time fans, and tells a sick little moralistic tale that goes back to the origin of Jigsaw. Saw VI won’t win over any newbies, but it doesn’t have too. If you’re late in this game, go back to the beginning. Maybe that’s good advice for all of us Saw fans